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- > On Fri, 12 Jan 1996, a eriksson wrote:
- >
- > > Unfortenly, neither the "pixel-stretching" or "double line" can be done on
- > > VGA monitors. However, it is possible to set the screen by 160*200 with VGA
- > > instead of the 288/256*100 RGB does, which would compensate a bit (or
- > > actually, quite a bit).
- >
- > Of course you can set 288 x res om a VGA monitor. We coded the demo in
- > VGA! Of course one doesn't get any overscan, but hey, you don't get that
- > on VGA anyways.
- >
- > > Using these screenmodes will, ofcourse make the game look alot uglier
- > > (blocky pixels), but also move alot smoother. What do you guys think of
- > > having a 'turbo' mode using such resolutions?
- >
- > I think a fully configurable meny for the screen modes would be best.
- > It wouldn't be too difficult since the game engine doesn't have any hard
- > coded limitations of that kind.
-
- YES! This is how it should be! The user should be able to select whatever mode
- he/she :-) likes the best and matches the machine BM is running on.
-
- //Magnus Kollberg
-
-